
Unused: - If the player has Excaliber, Sprun will gain two triggers instead of one.
If duplicates of this item are somehow obtained, adds another Sprun from behind in a similar behavior to duplicated Owls.This is most useful against large directional barrages of bullets such as those fired by Wallmonger or High Dragun. Even if its trigger is undesirable, such as requiring damage to be taken, it can still act as a decent shield due to its ability to be manually positioned.While playing as The Robot, if the trigger is to be brought down to your last heart, Sprun will never activate and is effectively useless.If the trigger is using the last blank, Elder Blank cannot be used to activate Windgunner.If the trigger is using an active item, Windgunner can be used infinitely if the player has Jetpack, Grappling Hook, or any other item that has no cooldown time.If the trigger is falling into a pit, the player can jump into the pit left by the elevator and get the ability for no damage.Trying to play Winchester's game while Windgunner is active will softlock the game.
#Dungreed altar Pc
If attempting to do this on PC while in co-op with The Paradox, it can cause the game to remove all guns, soft locking the game. Dying and respawning with Clone will let the player keep Windgunner. Saving and exiting with Windgunner will remove it from the player's inventory. Dropping Sprun and letting the Resourceful Rat steal it while having Windgunner will let the player keep Windgunner. With Metronome, receiving and losing Windgunner does not reset the damage bonus. Saving can reset the trigger to something else. Sprun will not activate if the player has fire immunity through flight. This does not apply to the poison/electrocution trigger, as the player must take damage. Even if the player has fire immunity, Sprun can activate when standing inside of it. If Sprun's trigger is falling into a pit, entering the Oubliette may trigger Sprun until the player falls into a pit again. Sprun can trigger even while in a Blessed Run. Player takes damage from electrocution or poison. Player loses their last piece of armor. If playing as the Robot, taking armor damage also counts. Upon satisfying the trigger, it awards the player Windgunner for a short period. Upon being picked up, it assigns a trigger randomly from the list of triggers (see below).
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